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Thread: The Pyramid of successful alliances

  1. #1
    Pikeman Assassin Nawaf's Avatar
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    Post The Pyramid of successful alliances


    CHAPTER I
    "brick ON brick - not brick OVER brick"


    I.) FIRST BRICK IN THE BUILDING

    "WILL TO PLAY"

    Most interesting part is the first building - though it's most enigmatic part of every brick. The will to play is defined by each player differently, as each player has it's unique will to play. That's completely normal, we must accept that - we can not force anyone into anything, not in games atleast.
    However, to build a constructive pyramide we need to have basis knowledge of most common Will To Play's. I found out during my gaming (NOTE: This is not only for Travian! Every game that has some Group playing can be used here!), that there are some ussual ones:



    * I like to play, because it's the best thing to spend time on, when you are bored
    * I like to play, because it keeps me out of world, which sometimes isn't good
    * I like to play, because games makes me feel better when I'm sad
    * I like to play, because it allows me to play with my friend

    etc.

    These are just examples, I could add others / different ones - but this fell in my head during while I wrote this.


    Now we built some Will To Play ideas, which are very importmant to motivate a player to play the game with will. Let's move on onto second brick.



    II.) SECOND BRICK IN THE BUILDING

    "Stabilizing"

    Under word stabilization, we must understand, that it means a certain event in your game-play when you need stabilize (make yourself as hom) yourself in one Team / Group / Alliance.

    Stabilization progress is not easy. It may be long, or it may be very short. The differences are two:


    * Premade Alliances - Easier stabilization. Premade Alliances offers to players in it, faster stabilization - as players can prepare to join a group. Stabilization is easier, because in Premaded, you have to wait for Server to open - and that offers time = and that offer more time to get know with your team-players => Easier stabilization.
    * Later Joined Alliances - Difficult stabilization. If you join an Alliance In-Game, while World has already opened, the stabilization may be very difficult to you. People joining "Later Joined alliances" have following issues:

    * Who are those people here I'm playing with?
    * Should I listen to this smart-*** leader?
    * Can I base my opinion in Forums?
    * What if I disagree?
    * Should I stay here and play something I didn't imagine like that?

    Those are few things which can easily lead your mouse-key to "Quit Alliance". You suddenly jumped into a board, which was departing and now you need to be friends with everyone on it, to feel comfortable. Not easy.
    BUT, not impossible!
    All what you need is (ofcourse apart of the 1st Brick) self-trust and good, friendly character. You can't join a Group and be a smart-*** all from the start. The very first importmant part is:

    "Getting on the same line"

    This means you should not out-stand, but you shouldn't be quiet aswell. You should inspect the atmosphere in the Alliance, the talks in the Alliance - in what direction are they ussualy based. You should get a knowledge of the Alliance (either, is this Alliance serious or just bunch of noobs). That's easy to get, just by spectating Alliance Member's talks (that's why are Alliance Forums importmant to read).
    If you discovered that this Alliance is actually quite well and suites you - it's time to get on their line. Try to adobt the chatting between them and fall in into a conversation - soon you will be noticed, as members will mark a new player writting in their "league".
    If you discovered that this Alliance is not what you were looking for, the only way is to click on "Quit Alluabce" button and hope for better chances.

    CONCLUSION AND SUGGESTION:

    Find yourself a Premade Alliance. It is always best to start playing in a familiar atmosphere.

    You are stabilized in Alliance now - let's move on.


    III.) THIRD BRICK IN THE BUILDING

    "To Listen"

    And here comes one of the hardest parts in Pyramide - for leader. I'll make this in two difference paths, one for Leader and one for Members.

    For Leaders:

    Not everything will be moving swiftly through air. There won't be always laying back on chair and watching your members talk and grow. After a month of play, wars may start as noblemen will came into game.
    Do not lay back on chair, even at the start. Don't leave your Alliance members play on their own, chat on their own etc. Talk with them, put your opinions, send circular Mails everyday with some smaller updates or anything else. Be active, be always around - make them feel you are the leader of this Alliance. Bring your respect to notice.

    If you lay back and just watch at the beginnings - who will listen to you at wars? Who will follow your orders or ideas? Why would your Alliance members listen to a sudden reborned Einstein? WHO ARE YOU?!

    That's why is importmant to communicate with your Alliance members since start - to keep them together and make them feel they are lead. War's era will be easier to overcome with wins and glory for your Alliance.

    For Members:

    Yes, you had your fun - building VHQ to 20, Smithy to 20.... farm villages, have fun on some funny ingame mails etc. But, suddenly something changed.
    You were used to click on "Attack" button - but now you logged in and see the swords crossed in your upper right corner. What to do?

    1.) You should not Panic about it! Be relaxed - keep calm. Even if you don't have defenses, stay calm. The best way is to inform your Leader through Mail and also write a Thread in Forums about your issue.
    Write everything on normal level - do not use some unnecessary expressions, too many "!!!" or any panic reactions.

    2.) Listen what is said to you! You are under attack - so it's not time to be a smartass. Listen to your leader, do what he says. If you joined this Alliance you made the conclusion of "willing to play" and "stabilizing" in here - so do as the house rules say!

    Why does "To Listen" deserve it's own brick in the Pyramide?

    Many people will thought on that. But it happens. Some players just simply do not listen what it's said. However, this is very importmant.
    You simply must "Listen" to leaders words or any other ranked members in Alliance. If you read previous steps, you know that you joined a good Alliance - so listen what it's said to you.
    If everyone in Alliance will follow step "To Listen", the Alliance will grow peacfully, with kind atmoshpere and will follow the steps of most known expression:
    All for one, and one for all!

    Now let's move onto next brick!





    IV.) FOURTH BRICK IN THE BUILDING


    "Trust"

    The Final stop in the building of Pyramide. You already can touch the clouds up here - but you're still not in heaven yet. Trust is the "knock" on the Heaven's door.

    "Trust" and "To Listen" could be put into same brick - but I wanted to show you, how importmant are each of the individually.

    1.) Trusting your Leader! Trusting your leader will bring you in state of feeling safe in every situation Alliance get into in. And the feeling of being safe, makes you feel relaxed. And the feeling of being relaxed, allows your brains to think more wisely and intellect. THAT brings you to win fights, even if you are outnumbered - while your enemy panics for each incoming and acts on his own. Trust your leader.

    2.) Trusting your Alliance Mates! Leader IS the head of the Alliance, but not the key for it. Alliance Members build a succesfull Alliance. If every Alliance member followed bricks in my Pyramide, they have following privileges:
    - They have will to play
    - They are feeling like at home with you
    - They are prepared to listen and do, what it's said to them
    - And now, they trust YOU and your LEADER

    With this priviliges - you easily trust your Alliance mates in every situation:



    * Let them account sit you while you have incomings or need to send attack,
    * Listen to their suggestion and ideas and follow them
    * Agree with them, even if you think there's another way


    And that brings you up to "Knock on the Heaven's Door" - ONE Alliance, ONE Members and ONE glory!


    The last brick....



    V.) THE LAST BRICK IN THE BUILDING

    "Fun"

    Yes. Just laugh.
    Having fun while doing all this IS the last brick in the Pyramide and without it, the Pyramide isn't in his full "glory, beautifulness, size, etc."!

    So enjoy playing! Do not take it too serious - just to the limit it asks you too! Do not take anything personal! Have a nice laughs while clearing others! Share some jokes while to make laugh recently cleared Alliance member!

    MAKE THE GAME TO WHAT IT IS PURPOSE - MAKE FUN PLAYING IT!


    -------------------------------------------------------------------------------------------------------------------------



    FINAL WORDS:


    Travian is a very enthusiastic game. It's a strategic game - which can train your brains if you are playing in the way I described before.
    Some people, also parents, may tell you "Do not play games! They make you foolish!" - This is not true. Even if it's virtual (internet), people are still people. Some may gain "e-powers", thus are fakes ones and we know them, but there are lots of people who act, like they act in real life => And that brings you to share ideas with the world and you get to know many things from other parts of World.

    To be smart, to listen and to be happy - Welcome to dream Life.

  2. #2
    Natarian Knight Zeyther's Avatar
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    Great guide.

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    Natarian Knight AAA batteries's Avatar
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    There should be one between Trust and Fun: Reputation. Without a good reputation, it might be hard to grow the alliance(get people to join) or even in some cases, keep the alliance together

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    Quote Originally Posted by AAA batteries View Post
    There should be one between Trust and Fun: Reputation. Without a good reputation, it might be hard to grow the alliance(get people to join) or even in some cases, keep the alliance together
    definitely. that needs to be one of them
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    Once again I have to say it, do what Spy-der says.

  5. #5
    Natarian Knight -KC-'s Avatar
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    Great guide...and nice idea...

    I will show this to my alliance mates

    Manchmal kommst du an den Punkt, an dem es nicht weiter geht

  6. #6
    Pikeman Assassin Nawaf's Avatar
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    Quote Originally Posted by AAA batteries View Post
    There should be one between Trust and Fun: Reputation. Without a good reputation, it might be hard to grow the alliance(get people to join) or even in some cases, keep the alliance together
    Totally agreed

  7. #7
    Natarian Knight AAA batteries's Avatar
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    Oh and I was hoping someone would point it out but you misspelt "Pyramid".

  8. #8
    Natarian Knight Jthunder12's Avatar
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    Quote Originally Posted by AAA batteries View Post
    Oh and I was hoping someone would point it out but you misspelt "Pyramid".
    But let's just say his spelling of pyramid was one of the most accurate spellings in there
    Starvation is one of the leading causes of death in the World... please, if you would click here to feed the moderators.

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    How do you find the dimensions of a pyramid? I have a 4 sided pyramid with a square base. Each side of the base is 6 inches long. Each edge going from the base to the top of the pyramid is 5 inches long. The height of the pyramid is 4 inches. What are the dimensions of each of the 5 faces?
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