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Thread: New Features & New Troops - Feedback & Discussion

  1. #31
    Natarian Knight wishmaster3's Avatar
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    I would definitely not use huns for defense. If you don't raid, at all, t2 units could be better for a WWK for you, with the saved consumption. If you raid, t1 >>>> t2 by far.

    t1 infantry + t6 cavalry will be the strongest hammer in off/time after clubbies and TKs, unless their siege is bad compared to romans.

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  2. #32
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    Okay, I've deleted my previous posts. Now the infantry and cavalry are known, here my analysis.
    I'll start with the Cavalry:



    I've made a column "total off" and "total def". I've compared every column with a equally weight.

    When you look at off/hour, the EC remains the best, following by Tier 6. However, Tier 4 and Tier 5 are amazingly cheap and are incredible farmers.
    When you look at definf/hour, the Druidrider remains the best, following by the Paladin
    When you look at defcav/hour, the Haeduan remains the best, following by the EC
    When you look at deftotal/hour, the Haeduan remains the best, following by the EC

    The conclusion for the Huns' cavalry is that they're cheap and are amazing farmers. Defensively they are a average, cheap and fast.

    Next, the Infantry:



    Here you can see that the clubswinger remains the best in offensive/hour. The Huns' infantry are average troops. The clubswinger remains the best farmer.

    When you look at off/hour, the clubswinger remains the best, following by the Axeman.
    When you look at definf/hour, the Tier 1 unit is the best, following by the Phalanx.
    When you look at defcav/hour, the Spearman remains the best, following by the Phalanx
    When you look at deftotal/hour, the Tier 1 unit seems the best, following by the Phalanx

    The conclusion for the Huns' infantry is that we've got a new best deffer. The thing is that they're expensive and uses a lot of crop (2400 a day with 29k per hour).

    But what does it do when you take the infantry and cavalry together? That's what next image is about:



    What do we see here? The combination Club + TK remains the best in power, as they were it before. Interesting is that the combination T1 + T6 is better than T2 + T6, while the T2 unit has 50 basepower and the T1 unit 35 basepower.
    Also interesting is the combination T1 + T4, while the T4 is an amazing farmunit.

    Last but not least: the combination of defensive troops.



    What do we see here? Defensively the Gauls remains the best. But the combination T1 + T5 isn't bad as well. They have around 600 points less per hour, but they cost like 12k ress less than the phax/head combination. With those recourses, you can build another defensive army.

    Also interesting is that you can use the combi T1/T5 as a deffer for offensive actions. That's why we tried the combination T1 + half T5 and half T6 (a triple combination). Defensively they are not bad, but offensively seen they aren't bad as well.

    What are your opinions?
    Last edited by MCCFire; 11.07.2017 at 17:35.
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  3. #33

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    Quote Originally Posted by MCCFire View Post
    What do we see here? The combination Club + TK remains the best in power, as they were it before. Interesting is that the combination T1 + T6 is better than T2 + T6, while the T2 unit has 50 basepower and the T1 unit 35 basepower.
    Also interesting is the combination T1 + T4, while the T4 is an amazing farmunit.
    Your wrong :
    T1 = 2400 / day = 100 / hour ----> 100 * 35 = 3 500
    T2 = 1728 / day = 72 / hour ----> 72 * 50 = 3 600

    3500 < 3600
    T1 < T2

  4. #34
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    You forgot the smithy bonus. i have used the same formula Kirilloid does
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  5. #35

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    Smithy provides 1,015^20 = 1,346855007 of the original strenght, so it's still the same ratio :

    3 500 * 1,015^20 = 4714 or 35 * 1,015^20 * 100 = 4714
    3 600 * 1,015^20 = 4849 or 50 * 1,015^20 * 72 = 4849

    4714 < 4849
    T1 < T2
    Last edited by French touch; 12.07.2017 at 01:20.

  6. #36
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    Thats not true. There is a special formula. Its based on kirilloid.
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  7. #37
    Guardsman Lord Kyrill's Avatar
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    Quote Originally Posted by French touch View Post
    Smithy provides 1,015^20 = 1,346855007 of the original strenght, so it's still the same ratio :

    3 500 * 1,015^20 = 4714 or 35 * 1,015^20 * 100 = 4714
    3 600 * 1,015^20 = 4849 or 50 * 1,015^20 * 72 = 4849

    4714 < 4849
    T1 < T2
    Smithy's Upgrade is actually, Improved Value = Base Value + (Base Value + 300 * Upkeep / 7) * (1.007^Level – 1)

    As you can see its also related to the Crop consumption of the unit, so it will change a bit

  8. #38
    Pikeman
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    We know what a special building will be? And what kind of protection does the wall have?

  9. #39
    Guardsman Lord Kyrill's Avatar
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    Quote Originally Posted by Jchym View Post
    We know what a special building will be? And what kind of protection does the wall have?
    They threw a hint for the egyptians, they said that egyptians will be able to use a 15cropper better than any other tribe, so that probably means that their special building could be related to some new kind of bakery or something ? or it could be something that increases resource production over all, i dunno just guessing.

    But nothing was said for huns yet

  10. #40

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    http://t4.answers.travian.fr/?aid=76 (https://gyazo.com/cddfbdcb2eb92fe0e818fa08f445743f) : it's not written in english answer but in french one (in turquish too - just checked), there is the one way to calculate it

    y = (str * 1,015^level)

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