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Thread: Space empires The great unknown

  1. #6071
    Thorned Warrior polloth's Avatar
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    Empire type: On the lower level, Utopian Socialist, drawing heavily on a theoretical USSR without the unmotivated workers and chronic shortage of resources. The commoners are happy and work for the common good. Inside the tightly controlled government there is power play and subtle policies only known to the Asterisks.



    Empire name: Socialistic Union of Amper (SUOA)



    Leader title: There are 27 of them, designated by their rank ("Visser," I couldn't help myself) and number. Just so nobody gets confused, they use trinary.

    Leader name: 1.Chronos 2.Gaea 10.Poseidon 11.Phoebus 12.Amphitrite 20.Aurora 21.Lucifer 22.Mars 100.Nemesis 101.Mercury 102.Virtus 110.Jupiter 111. Dionysus 112. Minerva 120.Orcus 121.Pompona 122.Juno 200.Thanatos 201.Iris 202.Zephyr 210.Hestia 211.Vulcan 212.Artemis 220.Hecate 221.Pluto 222.Terminus.



    Biological Information: Bipedal humanoids with drawn out features. Since the gravity on Portugal is quite low for their proportions, they are tall and very thin. Their skin is pale but of solid color, without apparent veins or freckles, etc. All Portuguense have two strong growths on their backs that they use for balance and other class-related functions, in addition to their two arms. Each arm ends in five fingers, two facing two with an opposable thumb. Once they were a hive community, but since developing sentience their physical attributes have become less important. The males are coloured pale yellow, and the females are white. The appendages are blue for both genders. In appearance, they resemble a cross between the Kaminoans from Star Wars and Slenderman.

    Garnier: Physically the largest class, they stand up to 12,02 (5.22) metres tall and are extremely muscular. In the past they were fierce and loyal warriors, but now with technology they make up the workforce of Amper and also mine whenever it is cheaper than using machines. One of their appendages points down to increase balance and forward power, and the other grows straight out and can carry a heavy load.

    Caret: The smallest of the Ampersand at only 1,2 (1.67) metres, they have an amazing memory to repeat messages. Their appendages grow out in either direction and are flat, so they can flit around with the energy saved by being small. Their tiny size and memory capability now makes them a prime choice for navigation and exploration.

    Caretaker: The caretakers, as their name suggests, took care of the young Ampersand and cleaned the hive. In addition, they now often work to keep buildings and such clean with their nimble appendages. At a height of 2,11 (2.44) metres, they are inconspicuous and diligent cleaners and manufacturers. Also called workers, they are the most common class.

    Asterisk: The thinkers and elite warriors of the Ampersand. At an average height of 10 (3) metres, they are large enough to have an imposing presence but small enough to be agile and efficient in use of energy. They are by far the most intelligent of any class and have retractable spines along their arm segments and back that hinge at the wrist, elbow, and shoulder, anatomically similar to that of the platypus. They rule the others through their superior intelligence and natural leadership skills.

    King/Queen: A subclass of Asterisks - approximately 1 in 10.000.000 (2187) drones become twice as tall and develop special characteristics. They stand 20 (6) metres and have a telepathic connection to nearby Ampersand through their appendages, which both stick up like antennas. Once they ruled their own hives, but now their telepathy is useful for communications and instant decisions. They cannot reproduce, and are instead born of two Asterisk parents. Since there are often more than 222 (26), each one votes as to who is killed to bring the number down, leading to many uneasy alliances and power play. They are named after characters in Greek/Roman mythology, just because.



    Behavior: Exploratory, expansionist. Researchers under the organisation of Visser 212 developed a way to travel faster than light, with no guarantees that it would work. Deep in debt and being viewed with suspicion by the other Vissers, Artemis traveled to the Capital to demonstrate the mechanics and workings of her scientists' creation. The other Vissers denounced the machine as foolhardy and dangerous, preparing to sacrifice her in the next cycle. To show her trust in her scientists (and also to escape unavoidable and painful death), Artemis prepares to leave alone with the new Faster Than Light engine.



    Starting planets: 1 (1) planet (Amper), 220 (24) km in radius, or the size of Neptune. At an average of 10.000 (81) metres below the surface, there is a crust of platinum, providing a primary ship-building material in conjunction with the planet's mineral-rich moons. The inside is not nearly as hot and dense as earth's, so they have a harder time harvesting geothermal energy and such. In addition, the gravity is much lower for their proportions.



    Starting army: Small - 1200 (45) Capital ships.

    110 (12) are spheres, 22 ( km in radius, hollow. The inhabited area is only 0,2 (.67) km thick and heavily terraformed over many years, to imitate living on a small planet. These ships could indefinitely support the Ampersand, as long as a viable star is within range and they have a replacement-level birth rate. In the 112,2 (14,67) km hollow center is a rapidly spinning something, the mechanics of which I have not yet figured out, creating spherical artificial gravity similar to that of Amper.

    222 (26) are the official ships of each Visser. These are shaped like a giant doughnut, 2 (2) km in radius. They contain the surveillance and research equipment for each Visser, and constantly prospect the skies for inhabitable planets. They also serve as the Visser's workbase. They are armed with many small plasma turrets dotting the surfaces, serving a purely defensive purpose. Some Vissers have modified their own defense systems with personal patents, etc. Visser 212 has a system of wires extending from the ship that when activated cover it in a web of electricity.

    The last 21 (7) ships are attack cruisers, left over from the civil war. They are rhombi 200 (1 km long and 10 (3) km wide, but not very high. One side is packed with heavy but not movable plasma cannons for planet bombardment. In addition, there is one seismic wave generator in the center that generates a seismic wave to knock out communications and shake smaller ships to pieces. On the top and sides there are heavy platinum shields with gold veins running along them to discharge electricity. Between the plates lie laser cannons that consume an enormous amount of energy but keep a steady beam scything back and forth for battling other ships. Enemy small ships can easily avoid them with a spot of luck and need to be combated with fighter ships or individuals.



    FTL engine type: (Experimental) Manipulation of negative space (or Z-space)
    By switching into negative space for an infinitely small amount of time and then traveling a short distance there, the user can quickly travel long distances. The problem with this method is that everything with matter causes a vacuum effect, however small, in Z-space, pulling the ship off course. Planning a route is complicated because every bit of nearby matter needs to be calculated as closely as possible, and there are many unknown variables. If you try to switch back into real space and there is already matter there (even gases), you will not be able to leave Z-space until the object moves, which in Z-space is almost forever, even if it is only a second in real time.

    What it sums up to is, A LOT of preparation is needed for each jump and there is an element of risk, but the transportation is instantaneous.




    ((Here is my completed character sheet. I have changed a couple of things that people didn't like and specified what my ships and weapons are like. Again, if anyone has criticisms just post them!))
    He who tames the dragon, dies in flame

  2. #6072
    Pathfinder BonzaiBannana's Avatar
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    Quote Originally Posted by polloth View Post
    ((So is the jury still out on mine?))
    (( Technically there was no jury. Until your application is posted on the actual thread, no official discussion occurs and thus no decisions are made. ))

    (( Again, in addition to the commentaries I am adding below, I will make the end of this a vote post, since REDSHEILD does not seem as if he will. ))
    (( Polloth: ))
    (( On the note of your use of trinary: ))
    (( I've standardised dozenal among my people, but only ever in context (actually speech) would I use that numbering system. It is jarring and confusing to switch between them, and probably a little tedious to fashion your numbers as base 3 (base 10) constantly. Ignoring the fact that trinary is not very efficient (in today's computers, binary is used because it corresponds to on and off, whereas a trinary system would have to recognise multiple charge levels; in real life, our working memories are more than capable of processing ten symbols, and so it is a convenience and probably an easier system to work with when using decimal), I recommend you at least stay consistent (throughout the application you switch between decimal, trinary and both, which is jarring, to say the least). ))

    (( How do the back-growths work? Is that just a way of saying they have four arms? Are they incredibly important to societal functions? If not, you probably don't need to elaborate. ))
    (( When you say class, are you classifying your people by shape and behaviour, or by genetics, or by some other arbitrary measure? ))
    (( With the Caret 'class', do you intend their nature as a prime choice for exploration as an ability to perform tasks that would be necessary for a ship to explore, or are they space-worthy somehow? ))
    (( Also, do you really think it's necessary to have creatures to carry messages when even modern data transfer is more reliable—not to mention cheaper? ))
    (( If I were a King/Queen of the 27 leaders, the moment I telepathically detected/I was made knowledgeable of a new King/Queen, I would have them killed. Mutual deal between leaders: Kill the new guy. Keeps everyone accountable. Sorry if that throws a wrench in your power play, but it seems more natural to me. ))

    (( Depending on the consensus on initial military you may consider owning more than one planet. (Unless you consider your hollow spherical planet ships to be a suitable alternative. Note that those ships do not produce their own resources.) ))
    (( With military, our armies are measured more or less completely in 'capital' ships. ))

    (( Spinning to create gravity has to do with rotational physics. At any instant, a given body is traveling on a tangent to the circle, but because the circle curves, its shape prevents this movement (outwards), and so the edges of the circle accelerate the body perpendicular to it's velocity (towards the center). This causes the body to feel as if it were being pulled towards the edges of the circle. The problem is, this only works on the plane tangent to that circle that illustrates the rotation. On any other surface of the sphere, the artificial gravity would manifest itself in a slanted, unnatural fashion, and on the axis of rotation, there would be no gravity; it would be as a vertical wall. ))
    (( Summary of the above: You will not be able to create gravity in a sphere by spinning it. Just use magnets or something magic. ))

    (( How would a web of electricity have any defensive merit? ))
    (( Seismic waves transfer by means of particles hitting each other. Space is a vacuum. In a vacuum, there are no particles to hit each other. Also, if you put the seismic wave generator in the center of your ship, guess who would take the most damage. ))
    (( I'm not sure how many people use fighters actually, simple because of how woefully ineffectual they tend to be against massive battleships. ))

    (( How do you plan a route to a location more than a few light minutes away when you must account for every particle? I admit even space-age sensors don't even remotely acknowledge things as far out as we will be traveling. ))
    (( I now understand what was said about hydrogen atoms earlier. You state that if there is matter 'there', one cannot re-enter realspace. The implication was that a single hydrogen atom would qualify as matter 'there'. ))

    (( What I see here is a lot of justification for something that is incredibly powerful. Instantaneous travel is a massive boon for an military objective, as it means a commander may regard his military as being everywhere at once. I don't mean to offend, but this is a critical analysis, and I must state that I believe you are using a set of flaws that will never end up appearing in actual roleplay to justify a technology that will grant a massive advantage. The problem of matter existing where you pop back into space is something that everyone deals with; it's not even a unique flaw. I absolutely cannot agree with a game-breaking technology such as this. Even if you cannot make a massive impact presently, the future is a beast. ))

    (( I will temporarily submit a vote denying your application from use in the role play, as I do not think it is fit to play as of this version. ))

    Voting has now begun on polloth's application

    The application can be found here: [link]
    Upon a unanimous vote, the application will be accepted.
    If a few votes remain undecided for a long enough time and no votes of denial have been cast, the application will be accepted.

    Accept: Malganus
    Deny: BonzaiBannana; Recnic
    Undecided: L.C.S; Purple; Ramrod; REDSHEILD; Bloogle

  3. #6073
    Haeduan Purple's Avatar
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    Quote Originally Posted by BonzaiBannana View Post
    (( I'm not sure how many people use fighters actually, simple because of how woefully ineffectual they tend to be against massive battleships. ))
    ((To elaborate a bit further on this. Starfighters or any type of small, weak space ship are going to be hopelessly outmatched in SE space combat. Something that P should already know had he taken the time to read the RPG. Something that I always demanded back in the day. But I digress.))
    ((Why this is so should be obvious to anyone who has read it. But since he ain't I might as well reiterate.))
    ((Combat in SE invaulves big, multi kilometer long starships shooting at one another with multi megaton and at times multi gigaton grade thermonuclear weapons whose warheads are the size of small houses. Among other nasty things.))
    ((There is no physical way fighters can have enough weapons to even dent such warships or enough armor to protect them self against them. Not that this is going to be a problem since the sheer background radiation from these things will tend to make any pilots extra crispy.))
    ((The only functional use of them in the game was by one eldar character who used it as a persona shuttle to run around and make trouble and in the form of expendable drones by me.))
    Purple Qwrq

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  4. #6074
    Natarian Knight Bloogle's Avatar
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    ((Considering returning. If I do so I will be writing up a summary of my empire and it's dealings, retconning a few things in the process (The Recnic Issue). I'll read the new sheets and vote on them in a little bit.))
    BonzaiBannana: A giant loophole to pubic safety

  5. #6075
    Thorned Warrior polloth's Avatar
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    ((First off, thank you for clarifying the bit about large/small spacecraft. I had't thought about the obvious problems inherent with a seismic wave generator, but I'll redo that later on. The idea of the electrical field is if saw drones, for example, tried to land and plant mines or drop enemy soldiers, etc, they would be fried. The way you're describing combat, this makes no sense.

    However, remember that as of yet I have no knowledge of any other races. My attack cruisers are created with two purposes in mind: planet bombardment and the elimination of small spacecraft during a civil war. Perhaps immediately after contact my people would start modifying the weapons. House-sized nuclear warheads are nice, but thousands of demobilizing plasma cannons could definitely put up a fight, even targeting the enemy projectiles and exploding them far away from the ship or something. Another seismic wave generator or two would also be useful. A question about seismic wave generators: I know sound can't travel through empty space, but am I allowed to create a wave that makes particles vibrate very slowly and powerfully, to shake things as opposed to heating them? Like a microwave, but deeper.

    Or I could just use a GIANT MICROWAVE.

    Most of the physical attributes are not as important now, which allows the Asterisks to rule due to their mental superiority. For example, a Caret's ability to memorize messages and fly around isn't very useful with modern technology, but they still have those natural attributes from their role as messengers back before sentience.

    When I say class, I am classifying them by their appendages. They dictate for the most part what class a creature is. They are kind of like a second pair of arms, but they contain no bones and have class related functions. As specified in the sheet, Carets have wide growths that let them hover, where Garniers have huge strong ones to carry loads or smash things. The Ampersand's olfactory equipment is also stored in the appendages, and they communicate by vibrating the tips. Carets, while speaking very fast, can lift off the ground. They contain several vital organs and arteries and most Ampersand die if they lose an appendage.

    Carets are not space-worthy, but they can remember exceedingly long and boring lists of coordinates and carry around accurate mental maps, so they are a prime choice for navigation. Couple that with the fact that they rarely question orders and are small, and they become the majority population of a starship's bridge.

    You mentioned a mutual agreement between the Vissers, where they kill any new ones. Remember though that they are just really tall Asterisks with telepathic powers and an overblown intelligence. Since class related functions only develop upon sexual maturity, nobody can be sure of a new King or Queen until they start mentally communicating or become more than 4 metres tall.

    Regardless of all this, that usually does happen. Every cycle, all Asterisks over 4 metres tall and all the current Vissers get together and vote on who should be killed. Almost all of the time, it is the new ones, but if one existing Visser is causing trouble or an incoming one looks promising, the members can change. In addition, it would cause chaos to have a Visser die in office, so even middle-aged ones are often killed off unless there is a good reason not to. These cycles are also opportunities for lower-ranked Vissers to move up or higher level ones to be replaced.

    Two things to be said about the above two paragraphs: There are 26, not 27, Vissers. Also, "sexual maturity" is a misnomer since Kings and Queens are born infertile to ensure that there is not an influx of new ones.

    As for gravity, I will have my ship built around an asteroid to provide gravity without consuming resources. If that idea is absurd, I'll just say it's "something magic" like BB suggested. Could I have my attack cruisers use the spinning wheel, with it placed in the center spinning horizontally so that the main level would be tangent and the other levels would be almost tangent and just slightly distorted? If that doesn't work, they will work using "something magic" as well.

    Now to the most objected issue: FTL travel. BB is right, instant travel would be an invaluable and game-breaking asset. However, another point he made was that it's impossible to calculate every bit of mass. This is obviously true, and they cancel each other out for the most part. Every single voyage will be thrown off course and will have to travel at sub-light speeds to its original target. Also, larger ships would be affected more (or is it less?), causing the fleet to spread out after each jump, which gets really annoying. As for popping back in, you guys (for the most part) can wait for it to pass. I have to wait for a time approaching infinity, in which time everything will have been completely degraded. I also get older the more I jump, which is an issue since Ampersand have a short enough lifespan as it is.

    I seriously intend to make these flaws real, and the transportation will not be perfect, not even one time.

    I take that back, maybe one time for something climactic it will be perfect.

    However, if people still consider it overpowered, I'd like to switch to Phase Shifting. Purple, I apologize for not reading the entire RPG, but there are 6,074 freaking pages! I read from several pages before the night of Ice and Fire to now, which is 120 posts.
    He who tames the dragon, dies in flame

  6. #6076
    Haeduan Purple's Avatar
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    Quote Originally Posted by polloth View Post
    However, remember that as of yet I have no knowledge of any other races. My attack cruisers are created with two purposes in mind: planet bombardment and the elimination of small spacecraft during a civil war. Perhaps immediately after contact my people would start modifying the weapons. House-sized nuclear warheads are nice, but thousands of demobilizing plasma cannons could definitely put up a fight, even targeting the enemy projectiles and exploding them far away from the ship or something.
    ((Now you are thinking. Let's see where it leads you.))

    Another seismic wave generator or two would also be useful. A question about seismic wave generators: I know sound can't travel through empty space, but am I allowed to create a wave that makes particles vibrate very slowly and powerfully, to shake things as opposed to heating them? Like a microwave, but deeper.
    ((What particles? That's the key here. Seismic waves are no different than sound or any other non particulate wave. They can only function within an environment that has particles they can effect.))

    Or I could just use a GIANT MICROWAVE.
    ((Are you by any chance referring to a particle beam? As in a beam of radiation like microwave, gama rays, light or anything else that carries it's own particles with it? If yes, keep talking.))


    ((I shall leave the biology part to others.))

    As for gravity, I will have my ship built around an asteroid to provide gravity without consuming resources. If that idea is absurd, I'll just say it's "something magic" like BB suggested.
    ((Regular sized asteroids as a rule don't really have enough mass to produce a viable gravity field for your needs.))
    ((You really only get anything resembling what you want once you get into the region of natural satellites and dwarf planets (Moon, Pluto etc.)))

    Could I have my attack cruisers use the spinning wheel, with it placed in the center spinning horizontally so that the main level would be tangent and the other levels would be almost tangent and just slightly distorted? If that doesn't work, they will work using "something magic" as well.
    ((From what I understand nothing resembling a sphere will work with rotational gravity. But I can't really imagine what you are trying to describe here. So maybe someone else might be of more help.))
    ((Either way, rotation gravity really works on rings and cylinders of various kinds.))

    Now to the most objected issue: FTL travel. BB is right, instant travel would be an invaluable and game-breaking asset. However, another point he made was that it's impossible to calculate every bit of mass. This is obviously true, and they cancel each other out for the most part. Every single voyage will be thrown off course and will have to travel at sub-light speeds to its original target. Also, larger ships would be affected more (or is it less?), causing the fleet to spread out after each jump, which gets really annoying. As for popping back in, you guys (for the most part) can wait for it to pass. I have to wait for a time approaching infinity, in which time everything will have been completely degraded. I also get older the more I jump, which is an issue since Ampersand have a short enough lifespan as it is.
    ((Honestly at this point I just feel you are trying way too hard. By the time you are done actually making all these "flaws" noticeable you won't be left with any room to do anything.))
    ((It's sort of like when you are playing a PC RPG so you sell out all your stat points to that you can put them all in one stat. And in doing so get something like +50 in it but break your character and make him unplayable.))

    Purple, I apologize for not reading the entire RPG, but there are 6,074 freaking pages! I read from several pages before the night of Ice and Fire to now, which is 120 posts.
    ((Once you skim through the one liner posts and mountains of OOC arguing and general hate it's more like 600 xP ))
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  7. #6077
    Natarian Knight ramrod's Avatar
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    Quote Originally Posted by Purple View Post
    "In the name of the Centaury Empire we welcome you to this station and Imperial Space."
    "This unit has been tasked with your security during your stay in our territory and will escort you from this point on."
    Thatcher scanned the aliens arrayed in front of him. He let silence settle in for a moment before he finally looked at the alien that spoke. Cooley he responded, "Because we need protection, or because you think you need protection from us?" He waited another few seconds before continuing, "There are a few conditions that must be discussed before the body is brought forth."
    Quote Originally Posted by REDSHEILD View Post
    Do not bow to your equal. If you wish to bow to someone, bow to Ramrod (creator of all things awesome)
    Quote Originally Posted by iSmokeiFly View Post
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  8. #6078
    Thorned Warrior polloth's Avatar
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    ((Thank you for understanding Purple, the seismic wave generator I am proposing would emit radiation to "heat" objects (the enemy ship/a planet). Only instead of making the particles vibrate very close and fast to create heat, they would shake slowly enough to make a visible vibration, shaking weak fibers to pieces.

    My attack cruisers are not spheres, the are like flat rhombi. I'm sure if I pushed up the center to make a bulge that would help by making it closer to a cylinder, unless the idea has an inherent flaw.

    EDIT: Oh, and I guess I'll switch to Phase Shifting unless I get further comments on FTL.))
    He who tames the dragon, dies in flame

  9. #6079
    Natarian Knight REDSHEILD's Avatar
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    ((For rotational gravity it works as long as the decks you want to have gravity on are parallel with the axis of rotation and are the right distance away from the axis to achieve the desired amount of gravity for a certain RPM.))
    "SUUM TANTUM A PULPA VULNUS"-footman.
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  10. #6080
    Natarian Knight Malganus's Avatar
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    (( I will give yes votes to both new players as we need new blood in my opinion, mistakes aside we all had our flaws in the beginning and learned though game play what worked best for all of us.))

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